14
Bearbeitungen
ErDa (Diskussion | Beiträge) |
ErDa (Diskussion | Beiträge) (hab den Teil in der Diskussion nicht gesehen, sorry -.-) |
||
Zeile 1: | Zeile 1: | ||
An Android project contains all the files that comprise the source code for your Android app. The Android SDK tools make it easy to start a new Android project with a set of default project directories and files. | |||
This lesson shows how to create a new project either using Eclipse (with the ADT plugin) or using the SDK tools from a command line. | |||
''' | '''Note:''' You should already have the Android SDK installed, and if you're using Eclipse, you should have installed the [http://developer.android.com/tools/sdk/eclipse-adt.html ADT plugin] as well. If you have not installed these, see [http://developer.android.com/sdk/installing/index.html Installing the Android SDK] and return here when you've completed the installation. | ||
== | == Create a Project with Eclipse == | ||
[[Datei:Adt-firstapp-setup.png|thumb| | [[Datei:Adt-firstapp-setup.png|thumb|The new project wizard in Eclipse.]] | ||
# | # In Eclipse, select '''File > New > Project'''. The resulting dialog should have a folder labeled Android. (If you don’t see the Android folder, then you have not installed the ADT plugin – see [http://developer.android.com/tools/sdk/eclipse-adt.html#installing Installing the ADT Plugin]). | ||
# | # Open the Android folder, select Android Project and click '''Next'''. | ||
# | # Enter a project name (such as "MyFirstApp") and click '''Next'''. | ||
# | # Select a build target. This is the platform version against which you will compile your app.<br />We recommend that you select the latest version possible. You can still build your app to support older versions, but setting the build target to the latest version allows you to easily optimize your app for a great user experience on the latest Android-powered devices.<br />If you don't see any built targets listed, you need to install some using the Android SDK Manager tool. See [http://developer.android.com/sdk/installing/index.html#AddingComponents step 4 in the installing guide].<br />Click '''Next'''. | ||
# | # Specify other app details, such as the: | ||
#; Application Name : | #; Application Name : The app name that appears to the user. Enter "My First App". | ||
#; Package Name : | #; Package Name : The package namespace for your app (following the same rules as packages in the Java programming language). Your package name must be unique across all packages installed on the Android system. For this reason, it's important that you use a standard domain-style package name that’s appropriate to your company or publisher entity. For your first app, you can use something like "com.example.myapp." However, you cannot publish your app using the "com.example" namespace. | ||
#; Create Activity : | #; Create Activity : This is the class name for the primary user activity in your app (an activity represents a single screen in your app). Enter "MyFirstActivity". | ||
#; Minimum SDK : | #; Minimum SDK : Select ''4 (Android 1.6)''.<br />Because this version is lower than the build target selected for the app, a warning appears, but that's alright. You simply need to be sure that you don't use any APIs that require an [http://developer.android.com/guide/topics/manifest/uses-sdk-element.html#ApiLevels API level] greater than the minimum SDK version without first using some code to verify the device's system version (you'll see this in some other classes). | ||
: | : Click '''Finish'''. | ||
Your Android project is now set up with some default files and you’re ready to begin building the app. Continue to the [[Android Training/ Deine App starten|next lesson]]. | |||
== Erstellen eines Projektes mittels der Kommandozeilenwerkzeuge == | == Erstellen eines Projektes mittels der Kommandozeilenwerkzeuge == |
Bearbeitungen