Android Training/Managing the Activity Lifecycle
As a user navigates through, out of, and back to your app, the
Activity instances in your app transition between different states in their lifecycle. For instance, when your activity starts for the first time, it comes to the foreground of the system and receives user focus. During this process, the Android system calls a series of lifecycle methods on the activity in which you set up the user interface and other components. If the user performs an action that starts another activity or switches to another app, the system calls another set of lifecycle methods on your activity as it moves into the background (where the activity is no longer visible, but the instance and its state remains intact).
Within the lifecycle callback methods, you can declare how your activity behaves when the user leaves and re-enters the activity.
For example, if you're building a streaming video player, you might pause the video and terminate the network connection when the user switches to another app. When the user returns, you can reconnect to the network and allow the user to resume the video from the same spot.
This class explains important lifecycle callback methods that each
Activity instance receives and how you can use them so your activity does what the user expects and does not consume system resources when your activity doesn't need them.
Lessons[edit | edit source]
- Starting an Activity
- Learn the basics about the activity lifecycle, how the user can launch your app, and how to perform basic activity creation.
- Pausing and Resuming an Activity
- Learn what happens when your activity is paused (partially obscured) and resumed and what you should do during these state changes.
- Stopping and Restarting an Activity
- Learn what happens when the user completely leaves your activity and returns to it.
- Recreating an Activity
- Learn what happens when your activity is destroyed and how you can rebuild the activity state when necessary.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.